![]() ![]() And Shadowrun Unlimited largely accomplishes this, and maybe I should grind it out more since it does kinda have this idea (thank God for the mods). I get that this is a massive project because Shadowrun has a particularly demanding atmosphere. Because we don't have these choices, I've been spending money on these reiterations that always leave me feeling like something is missing. ![]() Perhaps if we go Renraku heavy our decking skills benefit, or if we go Ares heavy our combat will benefit. For example, perhaps we can choose which megacorporation to empower by sabotaging the others, or all of them, choosing who to recruit, who to kill, and which one goes to our benefit before finishing the storyline. We need random encounters, choices that actually affect how the game is as it goes on. If it were more open people who want a linear game would still get it by just following the main storyline and in my opinion everything would be more interesting. I just think this goes against the overall theme of character building. It's always back to the same spot, the same stores, and stuck to the same builds because karma is in limited supply. These iterations of Shadowrun Returns, Dragonfall and Hong Kong all seem a bit more limited in these respects. I enjoyed roaming around to the various towns, shooting innocent bystanders, being approached by Lone Star, taking runs as I pleased and being able to build karma and nuyen as much as I wanted to before approaching the main storyline again. Well I'm in the camp who loved the original games on the SNES and Genesis. ![]()
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